Fly3D SDK

Tutorials

Home

Tutorial 5

Creating the level light map .LMP file

· Introduction

The operations in this tutorial effect the construction of the light maps that are used to illuminate the scene. At the end of this tutorial you will have created the light maps (stored in a .lmp file). This caches the illumination of all self illuminated faces and light objects in the scene light maps.

· Fly utilities operations

1) Execute the flyLight.exe utility. In the flyEditor, use the Tools/Light menu option.

2) Select the .fly file you created in tutorial 3.

3) Select the lighting options from:

4) Press compute to start the lighting computations.